![]() ![]() So you might be seeing two datasets of imagery, captured by different satellites, years apart. Imagery tiles are often updated at different intervals and with different levels of detail. Sometimes, you'll see the seams between tiles of imagery in your rendered animation-especially in less populated areas of the Earth. Earth Studio picks which tiles to display based on your camera's altitude. Some have many subdivisions (cities and populated areas), and some have few (remote regions, like the polar ice caps). This means that multiple tiles of imagery exist for any given point on the globe. As you zoom in, big tiles split up into smaller tiles, each with more detailed imagery of the Earth. Image TilingĪll imagery in Earth is subdivided into tiles of data. These are the imagery tiles that make up the globe in Earth Studio. In some locations, you'll see differences in detail manifested as distinct square regions on the globe. While imagery coverage is practically global, the level of detail varies by location. Most current imagery is approximately one to three years old. Imagery is updated both to increase quality and better reflect the current state of the world. The globe in Earth Studio is composed entirely of satellite imagery, much of it in high resolution. That said, rules are made to be broken! Be creative with your shot composition and take advantage of some of the more cinematic attributes to achieve the best results. This is the closest match to how the imagery was originally captured-from low-altitude planes. Geometry and textures losing quality at higher tilt angles, especially in the background buildingsĪs a general rule, 3D city data looks best when viewed from a camera tilt angle between 40° and 60°. Just click the Available 3D Cities option in the View menu to overlay an interactive map onto the globe. You can view all of the cities with 3D data directly within Earth Studio. Smaller features like buildings, bridges, and even individual trees are represented with high degrees of accuracy. But in a vast and growing number of urban centers and natural landmarks, the Earth is further represented in highly detailed 3D geometry. Virtually all of the Earth contains 3D terrain data (mountains, valleys, and other large-scale topographical features). Reference these as you're deciding how to frame your subject and animate your shot. The following pointers can help you achieve this level of quality. Using 3D ImageryĮarth Studio's 3D city data can yield cinematic, nearly photorealistic animations when used to its full potential. Learn the ins and outs of Earth's satellite and 3D imagery, as well as some of our post-production tips and tricks, to be sure you're getting the best possible results. The imagery in Earth Studio is incredible in quality and scope, but many factors affect how it will appear in your animation.
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